Initialization: Pygame is initialized, and necessary constants like screen dimensions, colors, and game parameters (such as ball radius, player speed) are defined.
Player and Ball Classes:
Display Setup: The game window is created with the specified dimensions, and the title “Catch The Color Game” is set.
Fonts: Three fonts are defined for displaying text at different sizes.
Start and End Screens:
start_screen()
: Displays a start screen with instructions to press the spacebar to begin playing.end_screen(player_wins)
: Displays an end screen indicating whether the player won or lost. It prompts the player to press space to play again.
Player Control:
Color Matching:
Dynamic Ball Generation:
Scoring System:
User Interface:
Game States:
Game Over Condition:
Conceptualization:
Environment Setup:
Initial Prototyping:
Iterative Development:
User Interface Design:
Polishing and Optimization:
Testing and QA:
Deployment:
Post-launch Support:
Community Engagement:
Game Logic:
start_game()
: Resets game state variables, empties sprite groups, and starts a new game.spawn_ball()
: Creates a new falling ball and adds it to the appropriate sprite groups.Game Loop:
Rendering and Display: The screen is filled with the background color, sprites are drawn onto the screen, and the player’s score is displayed at the top left corner.
Exiting the Game: When the player closes the window or quits the game, Pygame is quit, ending the program.