1. Setting Up Pygame:
import pygame # Initialize Pygame pygame.init() # Set up the screen WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption(“Arcade Shooting Game”) |
2. Loading Assets:
# Load player, enemy, and explosion images player_img = pygame.image.load(“player.png”).convert_alpha() enemy_img = pygame.image.load(“enemy.png”).convert_alpha() explosion_images = [pygame.image.load(“explosion1.png”).convert_alpha(), pygame.image.load(“explosion2.png”).convert_alpha(), pygame.image.load(“explosion3.png”).convert_alpha()] explosion_sound = pygame.mixer.Sound(“explosion_sound.wav”) |
3. Creating the Title Screen:
def title_screen(): # Display title screen # Render text instructions and start button # Handle user input to start the game pass # Placeholder for actual implementation |
4. Implementing Game Logic:
def move_player(): # Move the player based on user input pass def shoot_bullet(): # Create a bullet object and add it to the bullet list pass def generate_enemy(): # Generate a new enemy object and add it to the enemies list pass def detect_collisions(): # Check for collisions between game objects pass def update_score(): # Update the player’s score based on game events pass def check_win_loss(): # Check for win/loss conditions and end the game if necessary pass |