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Course: Python Game Development : Build 5 Fun Pr...
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Curriculum

Python Game Development : Build 5 Fun Projects with Pygame

Text lesson

Initial Setup : Project development- Arcade Shooting Game

1. Setting Up Pygame:

  • Install Python and Pygame.
  • Create a new Python script for the game.
  • Import the Pygame module and initialize it.
  • Set up the game window and define its dimensions.
  • Set the window title

import pygame # Initialize Pygame

pygame.init() # Set up the screen

WIDTH, HEIGHT = 800, 600

screen = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption(“Arcade Shooting Game”)

2. Loading Assets:

  • Load images and sounds for the game, including the player sprite, enemy sprite, explosion animations, and sound effects.

 

# Load player, enemy, and explosion images

player_img = pygame.image.load(“player.png”).convert_alpha()

enemy_img = pygame.image.load(“enemy.png”).convert_alpha()

explosion_images = [pygame.image.load(“explosion1.png”).convert_alpha(),

pygame.image.load(“explosion2.png”).convert_alpha(),

pygame.image.load(“explosion3.png”).convert_alpha()]

explosion_sound = pygame.mixer.Sound(“explosion_sound.wav”)

3. Creating the Title Screen:

  • Define a function to display the title screen.
  • Render text instructions and a start button.
  • Handle user input to start the game when the start button is clicked.

def title_screen():

# Display title screen

# Render text instructions and start button

# Handle user input to start the game   

 pass # Placeholder for actual implementation

4. Implementing Game Logic:

  • Define functions for player movement, shooting, enemy generation, collision detection, scoring, and win/loss conditions.

def move_player():

# Move the player based on user input

pass def shoot_bullet():

# Create a bullet object and add it to the bullet list

pass def generate_enemy():

# Generate a new enemy object and add it to the enemies list

pass def detect_collisions():

# Check for collisions between game objects

pass def update_score():

# Update the player’s score based on game events

pass def check_win_loss(): # Check for win/loss conditions and end the game if necessary

pass